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added onCancelUse trigger
authored
Jul 12, 2025
by
Lxlp
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Skills/Triggers.md
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@@ -9,6 +9,7 @@ Crucible supports all other triggers that would generally make sense, and also a
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[
onAttack
](
/Skills/Triggers/onAttack
)
| When the player hits another entity |
|
[
onBreak
](
/Skills/Triggers/onBreak
)
| When the player holding or equipping the item breaks it |
|
[
onCancelUse
](
/Skills/Triggers/onCancelUse
)
| When the player stops using the item |
|
[
onConsume
](
/Skills/Triggers/onConsume
)
| Triggered when the item is eaten |
|
[
onCrouch
](
/Skills/Triggers/onCrouch
)
| When the player crouches |
|
[
onUnCrouch
](
/Skills/Triggers/onUnCrouch
)
| When the player stops crouching |
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