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added SetItemCustomModelData mechanic
authored
Mar 03, 2025
by
Lxlp
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Skills/Mechanics.md
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@@ -19,8 +19,9 @@ These mechanics are added by Crucible, and are meant to be used with players and
| [ParseArmor] | Force a re-scan of the caster's armor |
| [ParseWeapon] | Force a re-scan of the caster's weapon |
| [ResetAttackCooldown] | Resets the player's attack cooldown |
| [SetCompassLocation] |Sets the location a compass points to |
| [SetCrossbowCharged] |Sets the state of the held crossbow's charge |
| [SetCompassLocation] | Sets the location a compass points to |
| [SetCrossbowCharged] | Sets the state of the held crossbow's charge |
| [SetItemCustomModelData]| Sets the CustomModelData of the used item |
| [SetItemDisplay] | Sets the item display name |
| [SetLore] | Sets the item's new lore |
| [SetItemNbt] | Sets the item's NBT keys |
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@@ -61,6 +62,7 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They
[
ResetAttackCooldown
]:
Skills/Mechanics/ResetAttackCooldown
[
SetCompassLocation
]:
Skills/Mechanics/SetCompassLocation
[
SetCrossbowCharged
]:
Skills/Mechanics/SetCrossbowCharged
[
SetItemCustomModelData
]:
/Skills/Mechanics/SetItemCustomModelData
[
SetItemDisplay
]:
/Skills/Mechanics/SetItemDisplay
[
SetLore
]:
/Skills/Mechanics/SetLore
[
SetItemNbt
]:
/Skills/Mechanics/SetItemNBT
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