added setitemdisplay mechanic authored by Phillip's avatar Phillip
...@@ -7,15 +7,16 @@ New Mechanics ...@@ -7,15 +7,16 @@ New Mechanics
These mechanics are added by Crucible, and are meant to be used with players and/or items (although they may work for other things too, depending on the mechanic) These mechanics are added by Crucible, and are meant to be used with players and/or items (although they may work for other things too, depending on the mechanic)
| Mechanic | Description | | Mechanic | Description |
|------------------------------|----------------------------------------------------------------| |-------------------------------------------------------------|----------------------------------------------|
| [AmmoConsume](Skills/Mechanics/AmmoConsume) | Consumes ammo to execute a skill | | [AmmoConsume](Skills/Mechanics/AmmoConsume) | Consumes ammo to execute a skill |
| [AmmoGive](Skills/Mechanics/AmmoGive) | Gives the target player NBT Ammo | | [AmmoGive](Skills/Mechanics/AmmoGive) | Gives the target player NBT Ammo |
| [AmmoReload](Skills/Mechanics/AmmoReload) | Attempts to reload an item's ammo | | [AmmoReload](Skills/Mechanics/AmmoReload) | Attempts to reload an item's ammo |
| [ParseArmor](Skills/Mechanics/ParseArmor) | Force a re-scan of the caster's armor | | [ParseArmor](Skills/Mechanics/ParseArmor) | Force a re-scan of the caster's armor |
| [ParseWeapon](Skills/Mechanics/ParseWeapon) | Force a re-scan of the caster's weapon | | [ParseWeapon](Skills/Mechanics/ParseWeapon) | Force a re-scan of the caster's weapon |
| [ModelSet](Skills/Mechanics/ModelSet) | Sets the calling item's model | | [ModelSet](Skills/Mechanics/ModelSet) | Sets the calling item's model |
| [ModelSetSlot](Skills/Mechanics/ModelSetSlot) | Sets the model of an item in the target slot | | [ModelSetSlot](Skills/Mechanics/ModelSetSlot) | Sets the model of an item in the target slot |
| [ModelToggle](Skills/Mechanics/ModelToggle) | Toggles the calling item's model | | [ModelToggle](Skills/Mechanics/ModelToggle) | Toggles the calling item's model |
| [ResetAttackCooldown](Skills/Mechanics/ResetAttackCooldown) | Resets the player's attack cooldown | | [ResetAttackCooldown](Skills/Mechanics/ResetAttackCooldown) | Resets the player's attack cooldown |
| [SetCrossbowCharged](Skills/Mechanics/SetCrossbowCharged) | Sets the state of the held crossbow's charge | | [SetCrossbowCharged](Skills/Mechanics/SetCrossbowCharged) | Sets the state of the held crossbow's charge |
\ No newline at end of file | [SetItemDisplay](/Skills/Mechanics/SetItemDisplay) | Sets the item's displayed name |
\ No newline at end of file