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added setitemdisplay mechanic
authored
Apr 17, 2022
by
Phillip
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Skills/Mechanics.md
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@@ -7,15 +7,16 @@ New Mechanics
These mechanics are added by Crucible, and are meant to be used with players and/or items (although they may work for other things too, depending on the mechanic)
| Mechanic | Description |
|------------------------------|----------------------------------------------------------------|
|
[
AmmoConsume
](
Skills/Mechanics/AmmoConsume
)
| Consumes ammo to execute a skill |
|
[
AmmoGive
](
Skills/Mechanics/AmmoGive
)
| Gives the target player NBT Ammo |
|
[
AmmoReload
](
Skills/Mechanics/AmmoReload
)
| Attempts to reload an item's ammo |
|
[
ParseArmor
](
Skills/Mechanics/ParseArmor
)
| Force a re-scan of the caster's armor |
|
[
ParseWeapon
](
Skills/Mechanics/ParseWeapon
)
| Force a re-scan of the caster's weapon |
|
[
ModelSet
](
Skills/Mechanics/ModelSet
)
| Sets the calling item's model |
|
[
ModelSetSlot
](
Skills/Mechanics/ModelSetSlot
)
| Sets the model of an item in the target slot |
|
[
ModelToggle
](
Skills/Mechanics/ModelToggle
)
| Toggles the calling item's model |
|
[
ResetAttackCooldown
](
Skills/Mechanics/ResetAttackCooldown
)
| Resets the player's attack cooldown |
|
[
SetCrossbowCharged
](
Skills/Mechanics/SetCrossbowCharged
)
| Sets the state of the held crossbow's charge |
\ No newline at end of file
| Mechanic | Description |
|-------------------------------------------------------------|----------------------------------------------|
|
[
AmmoConsume
](
Skills/Mechanics/AmmoConsume
)
| Consumes ammo to execute a skill |
|
[
AmmoGive
](
Skills/Mechanics/AmmoGive
)
| Gives the target player NBT Ammo |
|
[
AmmoReload
](
Skills/Mechanics/AmmoReload
)
| Attempts to reload an item's ammo |
|
[
ParseArmor
](
Skills/Mechanics/ParseArmor
)
| Force a re-scan of the caster's armor |
|
[
ParseWeapon
](
Skills/Mechanics/ParseWeapon
)
| Force a re-scan of the caster's weapon |
|
[
ModelSet
](
Skills/Mechanics/ModelSet
)
| Sets the calling item's model |
|
[
ModelSetSlot
](
Skills/Mechanics/ModelSetSlot
)
| Sets the model of an item in the target slot |
|
[
ModelToggle
](
Skills/Mechanics/ModelToggle
)
| Toggles the calling item's model |
|
[
ResetAttackCooldown
](
Skills/Mechanics/ResetAttackCooldown
)
| Resets the player's attack cooldown |
|
[
SetCrossbowCharged
](
Skills/Mechanics/SetCrossbowCharged
)
| Sets the state of the held crossbow's charge |
|
[
SetItemDisplay
](
/Skills/Mechanics/SetItemDisplay
)
| Sets the item's displayed name |
\ No newline at end of file