added ProjectileHit mechanic authored by Lxlp's avatar Lxlp
......@@ -21,6 +21,7 @@ These mechanics are added by Crucible, and are meant to be used with players and
| [OpenBackpack] | Opens the first backpack found in the player's inventory |
| [ParseArmor] | Force a re-scan of the caster's armor |
| [ParseWeapon] | Force a re-scan of the caster's weapon |
| [ProjectileHit] | Simulates an hit from a bow's projectile |
| [ResetAttackCooldown] | Resets the player's attack cooldown |
| [SetCompassLocation] | Sets the location a compass points to |
| [SetCompassLodestone] | Sets the location a compass points to as a lodestone location |
......@@ -67,6 +68,7 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They
[OpenBackpack]: Skills/Mechanics/OpenBackpack
[ParseArmor]: Skills/Mechanics/ParseArmor
[ParseWeapon]: Skills/Mechanics/ParseWeapon
[ProjectileHit]: Skills/Mechanics/ProjectileHit
[ResetAttackCooldown]: Skills/Mechanics/ResetAttackCooldown
[SetCompassLocation]: Skills/Mechanics/SetCompassLocation
[SetCompassLodestone]: Skills/Mechanics/SetCompassLodestone
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