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added ProjectileHit mechanic
authored
Apr 24, 2025
by
Lxlp
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Skills/Mechanics.md
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@@ -21,6 +21,7 @@ These mechanics are added by Crucible, and are meant to be used with players and
| [OpenBackpack] | Opens the first backpack found in the player's inventory |
| [ParseArmor] | Force a re-scan of the caster's armor |
| [ParseWeapon] | Force a re-scan of the caster's weapon |
| [ProjectileHit] | Simulates an hit from a bow's projectile |
| [ResetAttackCooldown] | Resets the player's attack cooldown |
| [SetCompassLocation] | Sets the location a compass points to |
| [SetCompassLodestone] | Sets the location a compass points to as a lodestone location |
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@@ -67,6 +68,7 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They
[
OpenBackpack
]:
Skills/Mechanics/OpenBackpack
[
ParseArmor
]:
Skills/Mechanics/ParseArmor
[
ParseWeapon
]:
Skills/Mechanics/ParseWeapon
[
ProjectileHit
]:
Skills/Mechanics/ProjectileHit
[
ResetAttackCooldown
]:
Skills/Mechanics/ResetAttackCooldown
[
SetCompassLocation
]:
Skills/Mechanics/SetCompassLocation
[
SetCompassLodestone
]:
Skills/Mechanics/SetCompassLodestone
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