added IsFurniture condition authored by Lxlp's avatar Lxlp
...@@ -10,6 +10,7 @@ These conditions are added by Crucible, and are meant to be used with players an ...@@ -10,6 +10,7 @@ These conditions are added by Crucible, and are meant to be used with players an
| Conditions | Description | | Conditions | Description |
|------------------------------------------------------|------------------------------------------------------| |------------------------------------------------------|------------------------------------------------------|
| [EquipSlot](Skills/Conditions/EquipSlot) | Matches the equipment slot the skill was called from | | [EquipSlot](Skills/Conditions/EquipSlot) | Matches the equipment slot the skill was called from |
| [IsFurniture](Skills/Mechanics/IsFurniture) | Checks if the targeted entity is a Furniture or if there is a Furniture entity at the targeted location|
| [FurnitureState](Skills/Conditions/furnitureState) | Checks if the target Furniture's is the specified one | | [FurnitureState](Skills/Conditions/furnitureState) | Checks if the target Furniture's is the specified one |
| [FurnitureDirection](Skills/Conditions/FurnitureDirection) | Checks if the targeted Furniture entity has a specific direction | | [FurnitureDirection](Skills/Conditions/FurnitureDirection) | Checks if the targeted Furniture entity has a specific direction |
| [ItemAmmo](Skills/Conditions/ItemAmmo) | Matches how much ammo the calling item has | | [ItemAmmo](Skills/Conditions/ItemAmmo) | Matches how much ammo the calling item has |
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