Specific item types can have further special options to assign to every specific state they can have a different texture/model.
The value is the same as normal - can be a bbmodel or json in the models folder, or a png in the textures folder to generate a sprite.
-`Pulling` - for bows and crossbows
- You can specify the pull after the texture: `item/bow/dirtbow_pulling_1 0.5`
- If pull values aren't specified, vanilla defaults will be used if 3 entries are supplied. For more or less, it will interpolate more steps to try and to make them fit smoothly