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integrated dev builds mechanics
authored
Mar 17, 2025
by
Lxlp
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Skills/Mechanics.md
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@@ -36,6 +36,7 @@ Bone type mechanics edit bone properties of a specific model
| Mechanic | Description |
|---------------------|-------------------------------------------------------------------------|
|
[
AnimateModel
][]
| Programmatically animates a model's bone, without relying on animations |
|
[
ChangeParent
][]
| Change the parent bone of a bone |
|
[
ChangePart
][]
| Change the model of a bone to another bone from a different model |
|
[
CycleParts
][]
| Cycle the model of a bone to multiple different bones at an interval |
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@@ -134,11 +135,6 @@ as you can.
|
[
VFXTint
][]
| Color the VFX |
# Dev Build Mechanics
| Mechanic | Description |
|---------------------|-------------------------------------------------------------------------|
|
[
AnimateModel
][]
| Programmatically animates a model's bone, without relying on animations |
[
Model
]:
/Skills/Mechanics/Model
[
CullConfig
]:
/Skills/Mechanics/CullConfig
[
LockModel
]:
/Skills/Mechanics/LockModel
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@@ -153,6 +149,7 @@ as you can.
[
StateToggle
]:
/Skills/Mechanics/StateToggle
[
SubModel
]:
/Skills/Mechanics/SubModel
[
SwapEntity
]:
/Skills/Mechanics/SwapEntity
[
AnimateModel
]:
/Skills/Mechanics/AnimateModel
[
ChangeParent
]:
/Skills/Mechanics/ChangeParent
[
ChangePart
]:
/Skills/Mechanics/ChangePart
[
CycleParts
]:
/Skills/Mechanics/CycleParts
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@@ -195,6 +192,3 @@ as you can.
[
VFXSetVis
]:
/Skills/Mechanics/VFXSetVis
[
VFXEnchant
]:
/Skills/Mechanics/VFXEnchant
[
VFXTint
]:
/Skills/Mechanics/VFXTint
\ No newline at end of file
[
AnimateModel
]:
/Skills/Mechanics/AnimateModel
\ No newline at end of file