integrated dev builds mechanics authored by Lxlp's avatar Lxlp
......@@ -36,6 +36,7 @@ Bone type mechanics edit bone properties of a specific model
| Mechanic | Description |
|---------------------|-------------------------------------------------------------------------|
| [AnimateModel][] | Programmatically animates a model's bone, without relying on animations |
| [ChangeParent][] | Change the parent bone of a bone |
| [ChangePart][] | Change the model of a bone to another bone from a different model |
| [CycleParts][] | Cycle the model of a bone to multiple different bones at an interval |
......@@ -134,11 +135,6 @@ as you can.
| [VFXTint][] | Color the VFX |
# Dev Build Mechanics
| Mechanic | Description |
|---------------------|-------------------------------------------------------------------------|
| [AnimateModel][] | Programmatically animates a model's bone, without relying on animations |
[Model]: /Skills/Mechanics/Model
[CullConfig]: /Skills/Mechanics/CullConfig
[LockModel]: /Skills/Mechanics/LockModel
......@@ -153,6 +149,7 @@ as you can.
[StateToggle]: /Skills/Mechanics/StateToggle
[SubModel]: /Skills/Mechanics/SubModel
[SwapEntity]: /Skills/Mechanics/SwapEntity
[AnimateModel]: /Skills/Mechanics/AnimateModel
[ChangeParent]: /Skills/Mechanics/ChangeParent
[ChangePart]: /Skills/Mechanics/ChangePart
[CycleParts]: /Skills/Mechanics/CycleParts
......@@ -195,6 +192,3 @@ as you can.
[VFXSetVis]: /Skills/Mechanics/VFXSetVis
[VFXEnchant]: /Skills/Mechanics/VFXEnchant
[VFXTint]: /Skills/Mechanics/VFXTint
\ No newline at end of file
[AnimateModel]: /Skills/Mechanics/AnimateModel
\ No newline at end of file