added RootMotion mechanic authored by Lxlp's avatar Lxlp
...@@ -29,6 +29,7 @@ Model type mechanics control specific models used by an entity. ...@@ -29,6 +29,7 @@ Model type mechanics control specific models used by an entity.
| [SubModel][] | Forcefully create new bones or remove old ones on a model | | [SubModel][] | Forcefully create new bones or remove old ones on a model |
| [SwapEntity][] | Swap the owner of a model | | [SwapEntity][] | Swap the owner of a model |
| [Scale][] | Set the render or hitbox scale of a model | | [Scale][] | Set the render or hitbox scale of a model |
| [RootMotion][] | Sets the root options motion for the model |
## Bone ## Bone
...@@ -176,6 +177,7 @@ as you can. ...@@ -176,6 +177,7 @@ as you can.
[SyncYaw]: /Skills/Mechanics/SyncYaw [SyncYaw]: /Skills/Mechanics/SyncYaw
[ModifyState]: /Skills/Mechanics/ModifyState [ModifyState]: /Skills/Mechanics/ModifyState
[Scale]: /Skills/Mechanics/Scale [Scale]: /Skills/Mechanics/Scale
[RootMotion]: /Skills/Mechanics/RootMotion
[Glow]: /Skills/Mechanics/Glow [Glow]: /Skills/Mechanics/Glow
[Brightness]: /Skills/Mechanics/Brightness [Brightness]: /Skills/Mechanics/Brightness
[Segment]: /Skills/Mechanics/Segment [Segment]: /Skills/Mechanics/Segment
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