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Update Mechanics
authored
Nov 24, 2024
by
Lxlp
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@@ -26,7 +26,7 @@ Model type mechanics control specific models used by an entity.
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@@ -26,7 +26,7 @@ Model type mechanics control specific models used by an entity.
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[
RemapModel
][]
| Remap a model using bones from another model |
|
[
RemapModel
][]
| Remap a model using bones from another model |
|
[
RenderInit
][]
| Shows a model to the players, if
`initrender`
was used |
|
[
RenderInit
][]
| Shows a model to the players, if
`initrender`
was used |
|
[
StateToggle
][]
| Toggle an animation between playing and not playing on a model |
|
[
StateToggle
][]
| Toggle an animation between playing and not playing on a model |
|
[
SubModel
][]
| Forcefully create new bones o
n a model
|
|
[
SubModel
][]
| Forcefully create new bones o
r remove old ones on a model
|
|
[
SwapEntity
][]
| Swap the owner of a model |
|
[
SwapEntity
][]
| Swap the owner of a model |
|
[
Scale
][]
| Set the render or hitbox scale of a model |
|
[
Scale
][]
| Set the render or hitbox scale of a model |
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