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VFX · Changes

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Update VFX authored Oct 21, 2024 by Lxlp's avatar Lxlp
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Skills/Mechanics/VFX.md
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[< Back to mechanic page](/Skills/Mechanics#vfx-mechanics)
Mechanic: VFX
===============
## Description
Assign or remove a VFX from an entity or a projectile.
The VFX will automatically be spawned and move with the target.
Similarly, the VFX will despawn when the target is removed.
Attributes
----------
## Attributes
| Attribute | Aliases | Description | Type | Default |
|-----------|---------------|-------------------------------------------------------------------------------------------|---------|---------|
| modelid | m, mid, model | Model of the VFX | String | |
......@@ -18,6 +15,7 @@ Attributes
| radius | rad | Visible radius of the VFX.<br/>Values less than or equal to 0 will not be read | Integer | 0 |
| color | c | Default color of the VFX in hex | Color | FFFFFF |
| visible | v | Is the VFX visible by default | Boolean | true |
| enchant | en | Whether the vfx should be enchanted | Boolean | False |
| bvisible | bv | Is the base entity visible by default.<br/>Has no effect when the target is a projectile. | Boolean | true |
Examples
......
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