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added child attribute
authored
Mar 17, 2025
by
Lxlp
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Skills/Mechanics/Tint.md
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@@ -12,6 +12,7 @@ Color the entire model or a specific bone.
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@@ -12,6 +12,7 @@ Color the entire model or a specific bone.
| damagetint | d, dmg, damage | Is this mechanic used to change the damage tint | Boolean | false |
| damagetint | d, dmg, damage | Is this mechanic used to change the damage tint | Boolean | false |
| color | c | The color in hex | Color | FFFFFF or FF6666 (damagetint = true) |
| color | c | The color in hex | Color | FFFFFF or FF6666 (damagetint = true) |
| exactmatch | em, exact, match | Should the part match the
`partid`
completely | Boolean | true |
| exactmatch | em, exact, match | Should the part match the
`partid`
completely | Boolean | true |
| child | | Whether the child bones should be affected | Boolean | false |
## Examples
## Examples
With this, we are tinting the
`leg_left`
bone blue when the mob spawns.
With this, we are tinting the
`leg_left`
bone blue when the mob spawns.
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