added child attribute authored by Lxlp's avatar Lxlp
...@@ -12,6 +12,7 @@ Color the entire model or a specific bone. ...@@ -12,6 +12,7 @@ Color the entire model or a specific bone.
| damagetint | d, dmg, damage | Is this mechanic used to change the damage tint | Boolean | false | | damagetint | d, dmg, damage | Is this mechanic used to change the damage tint | Boolean | false |
| color | c | The color in hex | Color | FFFFFF or FF6666 (damagetint = true) | | color | c | The color in hex | Color | FFFFFF or FF6666 (damagetint = true) |
| exactmatch | em, exact, match | Should the part match the `partid` completely | Boolean | true | | exactmatch | em, exact, match | Should the part match the `partid` completely | Boolean | true |
| child | | Whether the child bones should be affected | Boolean | false |
## Examples ## Examples
With this, we are tinting the `leg_left` bone blue when the mob spawns. With this, we are tinting the `leg_left` bone blue when the mob spawns.
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