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Skills/Mechanics/Brightness.md
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[
< Back to mechanic page
](
/Skills/Mechanics
)
## Description
Configure the model's block and sky light.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|------------|------------------|------------------------------------------------------------------------------|---------|---------|
| modelid | m, mid, model | Targeted model | String | |
| partid | p, pid, part | Targeted rendering bone.
<br/>
If not set, set brightness of the entire model. | String | |
| block | b | Block light level. Value must be 0 - 15, or -1 for auto brightness | Integer | -1 |
| sky | s | Sky light level. Value must be 0 - 15, or -1 for auto brightness | Integer | -1 |
| exactmatch | em, exact, match | Should the part match the
`partid`
completely | Boolean | true |
## Examples
This makes the designated part glow even in the dark, such as a spider's eyes or a breeze's body.
```
yaml
Skills
:
-
model{m=customSpider} @self ~onSpawn
-
brightness{p=eyes;b=15;s=15} @self ~onSpawn
```
## Aliases
-
[x] light
\ No newline at end of file