Update AnimateModel authored by Lxlp's avatar Lxlp
...@@ -8,9 +8,9 @@ Programmatically animates a model's bone, without relying on animations ...@@ -8,9 +8,9 @@ Programmatically animates a model's bone, without relying on animations
| m | mid, model, modelid | The model to target | | | m | mid, model, modelid | The model to target | |
| p | pid, part, partid | The bone to target and animate | | | p | pid, part, partid | The bone to target and animate | |
| em | exact, match, exactmatch | Whether the bone's name should exactly match the provided partid attribute. If set to false, every bone whose name contains partid's value will be targeted | true | | em | exact, match, exactmatch | Whether the bone's name should exactly match the provided partid attribute. If set to false, every bone whose name contains partid's value will be targeted | true |
| position | pos | The position of the animation | 0 | | position | pos | The position of the animation | 0,0,0 |
| rotation | rot | The rotation of the animation | 0 | | rotation | rot | The rotation of the animation | 0,0,0 |
| scale | scl | The scale of the animation | 0 | | scale | scl | The scale of the animation | 0,0,0 |
| r | rel, relative | Whether the provided values should be treated as relative to the curren bone's position | false | | r | rel, relative | Whether the provided values should be treated as relative to the curren bone's position | false |
| o | ov, override | Whether the mechanic is used to override the bone's animation using animate mechanic or reverting to normal animation | false | | o | ov, override | Whether the mechanic is used to override the bone's animation using animate mechanic or reverting to normal animation | false |
| copy | | Whether to copy the bone's original transform | true | | copy | | Whether to copy the bone's original transform | true |
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