Update Bone Behaviors authored by Lxlp's avatar Lxlp
...@@ -10,8 +10,19 @@ Those special prefixes are called **Tags**. ...@@ -10,8 +10,19 @@ Those special prefixes are called **Tags**.
There are several types of Tags, and each of them brings about a different behavior. There are several types of Tags, and each of them brings about a different behavior.
The following is a list of all of them: The following is a list of all of them:
[[_TOC_]]
# General tags # General tags
## Head ## Head
**Tag: `h_`**
When mobs look around, the head turns before the rest of the body does. You can do this in Model Engine too!
All bones rotate like a body by default. If you want a bone to rotate like a head, you need to use the `h_` Tag. Model Engine will interpret this as a head bone, remove the `h_` in the resource pack, and move this part like a normal head.
A model can have multiple head bones so you can create models with multiple heads. Head bone can also have child bones, but all child bones would also need the `h_` flag in front to act like a head.
## Mount ## Mount
## Seat ## Seat
## Item ## Item
... ...
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