@@ -10,8 +10,19 @@ Those special prefixes are called **Tags**.
...
@@ -10,8 +10,19 @@ Those special prefixes are called **Tags**.
There are several types of Tags, and each of them brings about a different behavior.
There are several types of Tags, and each of them brings about a different behavior.
The following is a list of all of them:
The following is a list of all of them:
[[_TOC_]]
# General tags
# General tags
## Head
## Head
**Tag: `h_`**
When mobs look around, the head turns before the rest of the body does. You can do this in Model Engine too!
All bones rotate like a body by default. If you want a bone to rotate like a head, you need to use the `h_` Tag. Model Engine will interpret this as a head bone, remove the `h_` in the resource pack, and move this part like a normal head.
A model can have multiple head bones so you can create models with multiple heads. Head bone can also have child bones, but all child bones would also need the `h_` flag in front to act like a head.