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Emotes · Changes

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Update Emotes authored Sep 01, 2022 by Ashijin's avatar Ashijin
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Emotes.md
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Adding new emotes is simple. Use the provided emote .bbmodel in the animations folder, and create your own animations. Then you can also copy/paste the same config and change the animation name. The format for the path is "pack name.bbmodel.animation name" as shown in the default.
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Gestures (or emotes) are a special type of cosmetic that is used by the player to make their player model perform some kind of emote action, such as waving or dabbing!
## Configuration
Configuration files for gestures are simple! Just create or modify a file inside the `gestures` folder within whatever [pack](Packs) you're using with the following:
```
DAB:
Model: 1501
Material: IRON_INGOT
Display: "&aDab"
Description:
- "&fDab dab dab"
Gesture: "starter.dab.dab"
```
**Gestures have the following options**:
* `ID` - *The ID of the cosmetic* (in this case `DAB`)
* `Material` - *The material the gesture's menu icon is attached to in your resource pack*
* `Model` - *The CustomModelData number the gesture's menu icon is attached to in your resource pack*
* `Display` - *The display name of the cosmetic in menus*
* `Description` - *The lore of the cosmetic in menus*
* `Gesture` - *The gesture to call, in the format `pack.file.animation`*
Each pack's `gestures` folder should have an `animations` folder inside of it where you can place .bbmodel files that define the emote animations. Use the provided emote .bbmodel in the animations folder and create your own animations!
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