Accessories are a special type of cosmetic that attaches a model to the player.
**Accessories require ModelEngine to use and will not work otherwise**
## Configuration
Configuration for accessories is a little more complicated than most. Create or modify a file inside the `accessories` folder within whatever [pack](Packs) you're using with the following:
```
ANGEL_WINGS:
Display: "&dAngel Wings"
Description:
- "&fA pair of angel wings!"
ModelId: "angel_wings"
State: "idle"
Offset: 0, 0.5, -0.15, 0, 0
Anchor: HEAD
```
**Hats have the following options**:
*`ID` - *The ID of the cosmetic* (in this case `ANGEL_WINGS`)
*`Display` - *The display name of the cosmetic in menus*
*`Description` - *The lore of the cosmetic in menus*
*`ModelId` - *The ModelEngine model ID of the accessory*
*`State` - *The animation state of the model to use*
*`Offset` - *An offset of where to attach the model to the player's body, in the format x,y,z,yaw,pitch*
*`Anchor` - *The part of the body to anchor the accessory to*
Model files for Accessories should be loaded into ModelEngine normally.