added executeafterdeath attributes and mechanic's aliases authored by Lxlp's avatar Lxlp
Mechanic: VariableSkill
===============
Executes another meta-skill like the [Skill mechanic](skills/mechanics/skill), but allows for placeholders inside the skill name
## Description
Executes another meta-skill like the [Skill mechanic](skills/mechanics/skill), but allows for placeholders inside the skill attribute.
The attribute "sync=true" will be inherited by any sub-skills and cannot
be set to *false* later in a skill-tree.
## Attributes
| Attribute | Shorthand | Description | Default |
|-----------|-----------|---------------------------------------------------------------------|---------|
| skill | s | The metaskill to be executed. Accepts [Placeholders](Skills/Placeholders). | |
| forcesync | sync | Whether to force the skill to be run synchroniously with Minecraft. | false |
| skill | s | The metaskill to be executed. Accepts [Placeholders](Skills/Placeholders) | |
| forcesync | sync | Whether to force the skill to be run synchroniously with Minecraft | false |
| branch | b, fork, f| Whether the called metaskill's skilltree should [branch](skills/mechanics/skill#branch-attribute) off from the skilltree of the calling mechanic | false |
| executeafterdeath | continueafterdeath | Whether the metaskill should be able to be called after the caster's death | false |
Examples
--------
## Examples
```yaml
ExampleSkill:
Skills:
......@@ -32,7 +31,7 @@ ExampleSkill_3:
```
In the example, the `ExampleSkill` metaskill, once triggered, will execute a skill whose name is composed of `ExampleSkill_` and a randomly generated number between 1 and 3.
#
##
```yaml
Example_StanceSkill:
......@@ -41,7 +40,7 @@ Example_StanceSkill:
```
In this example, the VariableSkill is being used to quickly create some stance-based skills without the need to use any stance conditions and the like
#
##
```yaml
Example_VariablePlaceholder:
......@@ -49,3 +48,8 @@ Example_VariablePlaceholder:
- vskill{s=Fireball_<skill.var.fireballtype>} @self
```
In this example, the VariableSkill mechanic will execute a metaskill whose name depends on some skill-scoped variables that has been set earlier on
## Aliases
- [x] metavariableskill
- [x] vskill
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