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Oct 22, 2023
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Lxlp
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skills/mechanics/totem.md
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============
## Description:
## Description
The totem mechanic places an invisible "totem", similar to the
[
projectile
](
/skills/mechanics/projectile
)
mechanic, except that it
doesn't move. Much like projectiles, you can use onTick skills to create
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@@ -12,20 +9,19 @@ their defined radius until their charges or duration run out. They're
useful for creating ground effects with particles, such as clouds of
poison or land mines.
## Attributes:
| Attribute | Aliases | Description | Default Value |
|------------------|-------------|-------------------------------------------------------------------------------------------------|-------------------|
| Charges | ch, c | Determines how many times the totem can hit something before disappearing. | 0 |
| YOffset | yo | How high off the target the totem will spawn. | +1 |
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| Charges | ch, c | Determines how many times the totem can hit something before disappearing | 0 |
| YOffset | yo | How high off the target the totem will spawn | 1 |
Inherits attributes from
[
Projectile
](
https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/skills/mechanics/projectile
)
> `stopAtEntity` gets default to `false`
## Examples:
## Examples
```
yaml
MyFirstTotem
:
Skills
:
...
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