added directionTowardsTarget, targetxOffset, targetyOffset and targetzOffset attributes authored by Lxlp's avatar Lxlp
......@@ -17,12 +17,16 @@ The Slash meta-mechanic can execute other skills in a slash-shaped pattern. The
| yOffset | yo, y | The offset on the Y axis | 0 |
| zOffset | zo, z | The offset on the Z axis | 0 |
| ForwardOffset | foffset, fo | Forward offset | 0 |
| targetxoffset | txo, tx | Target X-axis offset | 0 |
| targetyoffset | tyo, ty | Target Y-axis offset | 0 |
| targetzoffset | tzo, tz | Target Z-axis offset | 0 |
| Pitch | | The pitch rotation | 0 |
| Yaw | | The yaw rotation | 0 |
| Roll | | The roll rotation | 0 |
| Radius | r | The hit radius | 1 |
| Rotation | rot | The rotation of the slash, in the x,y,z format. Same as using pitch/yaw/roll | 0,0,0 |
| MatchCasterDirection | matchPlayerDirection, matchDirection, mcd, mpd, md, direction | Matches the direction of the slash to the caster's facing direction | true |
| directionTowardsTarget | dtt | If the yaw/pitch should be calculated to aim to the target | false |
| FromOrigin | | If the slash should start in the origin of the metaskill | false |
| HitConditions | conditions, cond, c, oC, hC | List of [Inline Conditions](/Skills/conditions/in-linetargetconditions) that an entity must met to be hit by the slash mechanic | |
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