reverted dante authored by Lxlp's avatar Lxlp
================
*Added in version 2.2.1*
## Description:
## Description
Sends a signal to the specified targeter. Won't do anything when
targeted at players. The signal can be composed of any string. The
mob(s) that receives the signal can only act upon it if it has a
......@@ -13,16 +8,14 @@ The signal can either be matched by comparing directly behind the
trigger (~onSignal:*ping*) or by the new
[lastsignal-condition](http://www.mythicmobs.net/manual/doku.php/conditions/start).
## Attributes:
| Attribute | Aliases | Description | Default Value |
|-----------|---------|--------------------|---------------|
| signal | s | The signal to send | ping |
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| signal | s | The signal to send | ping |
## Examples:
## Examples
This example would make the "Master" mob signal it's minions a radius of
20 blocks to shoot an arrow the nearest players, relative to the minions
positions, upon being damaged.
......@@ -32,17 +25,17 @@ positions, upon being damaged.
Master:
Type: zombie
Skills:
- summon{m=Minion} @self ~onSpawn
- signal{s=ATTACK} @MobsInRadius{r=10;t=Minion} ~onDamaged
- summon{m=Minion} @self ~onSpawn
- signal{s=ATTACK} @MobsInRadius{r=10;t=Minion} ~onDamaged
Minion:
Type: baby_zombie
Skills:
- skill{s=ShootAttacker} @NearestPlayer ~onSignal:ATTACK
- skill{s=ShootAttacker} @NearestPlayer ~onSignal:ATTACK
```
```yaml
# Skill file:
ShootAttacker:
Skills:
- shoot{t=arrow}
- shoot{t=arrow}
```
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