| interval | i | how often in ticks this mechanic updates | 4 |
| onTick | oT | the skill this mechanic calls each interval | NONE |
| onHit | oH | the skill this mechanic calls when it hits the target | NONE |
| onEnd | oE | the skill this mechanic calls when it ends | NONE |
## Examples:
## Examples
This example would shoot a shulker bullet with some smaller white reddust particles in the onTick and onEnd. It would also damage the target for 5 damage when it hits them.
This example would shoot a shulker bullet with some smaller white reddust particles in the onTick and onEnd. It would also damage the target for 5 damage when it hits them.