reverted dante authored by Lxlp's avatar Lxlp
========================
## Description:
## Description
Shoots a fireball from the mob towards the target entity or location.
**Caution** the large version of this fireball can grief blocks.
## Attributes:
> Caution!
> The large version of this fireball can grief blocks.
| Attribute | Aliases | Description | Default Value |
|---------------|-----------|--------------------------------------------------------------------------------|---------------|
| yield | y | The yield (power) of the fireball's explosion. | 1 |
| velocity | v | The velocity of the fireball. | 1 |
| incendiary | i | (true/false) Whether the fireball will leave behind fire. | false |
| fireTicks | ft | How long (in ticks) fire left behind by the fireball will persist. | 0 |
| smallfireball | small,sml | Whether or not to use the smaller blaze fireball instead of the ghast fireball | false |
| playsound | ps | Whether or not to play the fireball launching sound when it is created | false |
| type | t | SMALL/LARGE/DRAGON Added in MM 4.11 | SMALL |
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| yield | y | The yield (power) of the fireball's explosion | 1 |
| velocity | v | The velocity of the fireball | 1 |
| incendiary| i | (true/false) Whether the fireball will leave behind fire | false |
| fireTicks | ft | How long (in ticks) fire left behind by the fireball will persist | 0 |
| smallfireball | small,sml | Whether or not to use the smaller blaze fireball instead of the ghast fireball | false |
| playsound | ps | Whether or not to play the fireball launching sound when it is created | false |
| type | t | Can be `SMALL`, `LARGE`, `DRAGON` | SMALL |
## Examples:
## Examples
This example would shoot a barrage of 3 fast-moving fireballs at the
target.
```yaml
FireballBarrage:
Skills:
- shootfireball{y=1;v=4} @target
- delay 10
- shootfireball{y=1;v=4} @target
- delay 10
- shootfireball{y=1;v=4} @target
- shootfireball{y=1;v=4} @target
- delay 10
- shootfireball{y=1;v=4} @target
- delay 10
- shootfireball{y=1;v=4} @target
```
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