| type | t | Type of projectile to shoot. Can be "arrow", "snowball", "egg", "enderpearl", or "potion" added "trident", "splash_potion", and "lingering_potion" in MM 4.11 | arrow |
| damage | d, amount | How much damage the projectile will cause | 5 |
| velocity | v | The velocity of the projectile | 1 |
| maxDistance | md | The maximum distance the projectile will travel | 64 |
| vspread | vs | The vertical hit radius of the projectile | 0 |
| hspread | hs | The horizontal hit radius of the projectile | 0 |
| poweraffectsvelocity | pav | Whether the mobs power level should affect the velocity of the projectile | true |
| interval | int, i | How often per second the projectile creates a tick-event | 4 |
| ontickskill | ontick, ot, m, meta, s, skill | The meta-skill to execute on each tick/interval of the projectile | None |
| onhitskill | onhit, oh | The meta-skill to execute when the projectile hits its target | None |
| onendskill | onend, oe | The meta-skill to execute when the projectile misses and ends | None |
| bounce | | Whether the projectile will bounce when it hits something | false |
| pickup | | Can pickup the item. | false |
| expiration | duration, expire, e | How many ticks should the projectile exist for after it has landed before it gets removed | 100 |
| accuracy | ac, a | Accuracy of the projectile | 1 |
| knockback | kb | knockback strength of the projectile | 0 |
| piercelevel | pl | The amount of times the arrow can pierce through an entity | 0 |
| type | t | Type of projectile to shoot. | arrow |
| damage | d, amount | How much damage the projectile will cause | 5 |
| velocity | v | The velocity of the projectile | 1 |
| maxDistance | md | The maximum distance the projectile will travel | 64 |
| poweraffectsvelocity | pav | Whether the mobs power level should affect the velocity of the projectile | true |
| interval | int, i | How often per second the projectile creates a tick-event | 4 |
| ontickskill | ontick, ot, m, meta, s, skill | The meta-skill to execute on each tick/interval of the projectile | None |
| onhitskill | onhit, oh| The meta-skill to execute when the projectile hits its target | |
| onendskill | onend, oe| The meta-skill to execute when the projectile misses and ends | |
| bounce | | Whether the projectile will bounce when it hits something | false |
| pickup | | Can pickup the item. | false |
| expiration | duration, expire, e | How many ticks should the projectile exist for after it has landed before it gets removed | 100 |
| accuracy | ac, a | Accuracy of the projectile | 1 |
| knockback | kb | knockback strength of the projectile | 0 |
| piercelevel | pl | The amount of times the arrow can pierce through an entity | 0 |
| verticaloffset | vo | The vertical offset of the shot projectile | 0 |
| horizontaloffset | ho | The horizontal offset of the shot projectile | 0 |
| gravity | g | Whether the projectile should be affected by gravity | true |
...
...
@@ -38,8 +36,21 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4
| horizontalnoise | hn | The horizontal noise (randomness) of the shot projectile | (1-`accuracy`)*45 |
> This mechanic inherits every *inheritable* attribute of the [Damage](/Skills/Mechanics/Damage) mechanic
### Type Attribute
The types for the projectile can be
| Type | Aliases |
|-----------------|----------------|
| `ARROW` | |
| `SNOWBALL` | |
| `EGG` | |
| `ENDERPEARL` | |
| `POTION` | `SPLASH_POTION`|
| `LINGERING_POTION` | |
| `ITEM` | |
| `BLOCK` | `FALLING_BLOCK`|
| `TRIDENT` | |
### Potion Type Attributes
#### Potion Type Attributes
These attributes apply if the projectile is of `type``POTION`