Changes
Page history
updated type metadata
authored
Mar 02, 2025
by
Lxlp
Show whitespace changes
Inline
Side-by-side
skills/mechanics/shoot.md
View page @
d7e15a8d
...
@@ -17,10 +17,10 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4
...
@@ -17,10 +17,10 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4
| maxDistance | md | The maximum distance the projectile will travel | 64 |
| maxDistance | md | The maximum distance the projectile will travel | 64 |
| poweraffectsvelocity | pav | Whether the mobs power level should affect the velocity of the projectile | true |
| poweraffectsvelocity | pav | Whether the mobs power level should affect the velocity of the projectile | true |
| interval | int, i | How often per second the projectile creates a tick-event | 4 |
| interval | int, i | How often per second the projectile creates a tick-event | 4 |
| item | | The item being shot. Only applicable to some projectile types |
|
| item | | The item being shot. Only applicable to some projectile types |
<!--type:Material-->
|
| ontickskill | ontick, ot, m, meta, s, skill | The meta-skill to execute on each tick/interval of the projectile |
None
|
| ontickskill | ontick, ot, m, meta, s, skill | The meta-skill to execute on each tick/interval of the projectile |
<!--type:Metaskill-->
|
| onhitskill | onhit, oh| The meta-skill to execute when the projectile hits its target |
|
| onhitskill | onhit, oh| The meta-skill to execute when the projectile hits its target |
<!--type:Metaskill-->
|
| onendskill | onend, oe| The meta-skill to execute when the projectile misses and ends |
|
| onendskill | onend, oe| The meta-skill to execute when the projectile misses and ends |
<!--type:Metaskill-->
|
| bounce | | Whether the projectile will bounce when it hits something | false |
| bounce | | Whether the projectile will bounce when it hits something | false |
| pickup | | Can pickup the item. | false |
| pickup | | Can pickup the item. | false |
| expiration | duration, expire, e | How many ticks should the projectile exist for after it has landed before it gets removed | 100 |
| expiration | duration, expire, e | How many ticks should the projectile exist for after it has landed before it gets removed | 100 |
...
@@ -93,3 +93,4 @@ ArrowBarrage:
...
@@ -93,3 +93,4 @@ ArrowBarrage:
<!--TAGS-->
<!--TAGS-->
<!--tag:Projectile-->
<!--tag:Projectile-->
<!--tag:Meta-Mechanic-->
\ No newline at end of file