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setspeed · Changes

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Update setspeed authored Dec 05, 2024 by Lxlp's avatar Lxlp
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skills/mechanics/setspeed.md
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...@@ -5,20 +5,9 @@ Causes the target to change its speed attribute ...@@ -5,20 +5,9 @@ Causes the target to change its speed attribute
## Attributes ## Attributes
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| speed | a, amount, m, multiplier, s, v, value | Speed of the entity | 1 | | speed | a, amount, m, multiplier, s, v, value | Speed multiplier to apply to the base speed of the entity | 1 |
| type | t | Type of speed, can be `FLY` or any other string. If not exactly `FLY`, this will change walk speed | WALK | | type | t | Type of speed, can be `FLY` or any other string. If not exactly `FLY`, this will change walk speed | WALK |
### Speed Attribute
To make this mechanic set a specific [MovementSpeed](/Mobs/Options#movementspeed) its `speed` attribute will need a value of
```math
speed=MovementSpeed*5
```
or, to say it in other words
```math
MovementSpeed=speed/5
```
So, if you want to set the mob's MovementSpeed to 0.2, you will need a speed value of 1; if you want a MovementSpeed of 0.4, you will need a speed value of 2 and so on
<!-- <!--
This value will then be multiplied by the default speed value of the respective speed type: This value will then be multiplied by the default speed value of the respective speed type:
- `0.1` for `WALK` - `0.1` for `WALK`
......
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