@@ -23,12 +23,17 @@ This will set the mob level to 3 when it spawns
...
@@ -23,12 +23,17 @@ This will set the mob level to 3 when it spawns
```yaml
```yaml
-setlevel{a=set;l=3} @self ~onSpawn
-setlevel{a=set;l=3} @self ~onSpawn
```
```
##
This will increase the mob level by 1 each time it kills a player
This will increase the mob level by 1 each time it kills a player
```yaml
```yaml
-setlevel{a=add;l=1} ~onKillPlayer
-setlevel{a=add;l=1} ~onKillPlayer
```
```
##
This will set the level of the mob to a random value between 1 and 5 when it spawns, plus the score of the `__GLOBAL__` fake player from the "testlevel" scoreboard.
> The usage of [Placeholders](/Skills/Placeholders) and [Math Operations](/Skills/Math) inside of a non-string attribute is [**Premium Only**](Premium-Features)