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  • setlevel

setlevel · Changes

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Changed examples authored Feb 25, 2023 by Lxlp's avatar Lxlp
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  • skills/mechanics/setlevel.md skills/mechanics/setlevel.md +9 -6
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skills/mechanics/setlevel.md
View page @ 66d5a603
...@@ -22,13 +22,16 @@ Examples ...@@ -22,13 +22,16 @@ Examples
-------- --------
This will set the mob level to 3 when it spawns This will set the mob level to 3 when it spawns
```yaml
- setlevel{a=set;l=3} ~onSpawn - setlevel{a=set;l=3} @self ~onSpawn
```
This will increase the mob level by 1 each time it kills a player This will increase the mob level by 1 each time it kills a player
```yaml
- setlevel{a=add;l=1} ~onKillPlayer - setlevel{a=add;l=1} ~onKillPlayer
```
Does not support ranges. Uses math instead. Use vars/placeholders to bypass restriction This will set the level of the mob to a random value between 1 and 5 when it spawns, plus the score of the `__GLOBAL__` fake player from the "testlevel" scoreboard. The usage of [Placeholders](/Skills/Placeholders) and [Math Operations](/Skills/Math) inside of a mechanic is **Premium Only**
```yaml
- setlevel{l=<skill.value>-<random.1to5>} @self - setlevel{a=set;l="<random.1to5> + <global.score.testlevel>"} @self ~onSpawn
\ No newline at end of file ```
\ No newline at end of file
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