Changes
Page history
Create skills/mechanics/setcollidable
authored
Apr 29, 2023
by
Lxlp
Hide whitespace changes
Inline
Side-by-side
skills/mechanics/setcollidable.md
0 → 100644
View page @
8a231b4b
## Mechanic: SetCollidable
Sets if the target of the mechanic should have a collidable hitbox or not.
<br>
The result is equivalent to the
[
Collidable
](
/Mobs/Options#collidable
)
Option.
## Attributes
| Attribute | Aliases | Description | Default Value |
|----------------|-----------------|----------------------------------------------------|---------------|
| collidable | state, value, c | Sets if the mob is collidable or not | false |
## Examples
In this example, the mob will permanently become not collidable once it receives a source of damage
```
yaml
ExampleMob
:
Type
:
ZOMBIE
Skills
:
-
setcollidable{c=false} @self ~onDamaged
```
##
In this example, the mob will apply an aura to itself. For the duration of the aura, the mob will be non collidable.
```
yaml
ExampleMob
:
Type
:
ZOMBIE
Skills
:
-
aura{d=100;rd=true;ms=1;
onStart=[
- setcollidable{c=false} @self
];
onEnd=[
- setcollidable{c=true} @self
]} @self ~onDamaged
```
\ No newline at end of file