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raytrace stuff
authored
Jul 18, 2022
by
Phillip
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skills/mechanics/raytrace.md
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@@ -7,9 +7,10 @@ Attributes
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@@ -7,9 +7,10 @@ Attributes
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| Attribute | Aliases | Description | Default Value |
| Attribute | Aliases | Description | Default Value |
|---------------------|------------------------|-------------------------------------------------------|------|
|----------------------|-----------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------|---------------|
| entityskill | eskill, es | skill used if it hits an entity (?) | |
| entityskill | eskill, es | meta-skill to use when the ray hits an entity | |
| locationskill | lskill, ls | skill used if it hits a location(?) | |
| locationskill | lskill, ls | meta-skill to use when the ray hits a location | |
| headshotskill | hskill, hs | meta-skill to use when it's a headshot | |
| maxdistance | distance, md, d | max distance to trace | 50 |
| maxdistance | distance, md, d | max distance to trace | 50 |
| raywidth | rw, w | Width of the ray traced | 0.2 | |
| raywidth | rw, w | Width of the ray traced | 0.2 | |
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks (?) | true |
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks (?) | true |
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