raytrace stuff authored by Phillip's avatar Phillip
...@@ -7,9 +7,10 @@ Attributes ...@@ -7,9 +7,10 @@ Attributes
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| Attribute | Aliases | Description | Default Value | | Attribute | Aliases | Description | Default Value |
|---------------------|------------------------|-------------------------------------------------------|------| |----------------------|-----------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------|---------------|
| entityskill | eskill, es | skill used if it hits an entity (?) | | | entityskill | eskill, es | meta-skill to use when the ray hits an entity | |
| locationskill | lskill, ls | skill used if it hits a location(?) | | | locationskill | lskill, ls | meta-skill to use when the ray hits a location | |
| headshotskill | hskill, hs | meta-skill to use when it's a headshot | |
| maxdistance | distance, md, d | max distance to trace | 50 | | maxdistance | distance, md, d | max distance to trace | 50 |
| raywidth | rw, w | Width of the ray traced | 0.2 | | | raywidth | rw, w | Width of the ray traced | 0.2 | |
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks (?) | true | | ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks (?) | true |
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