raytrace stuff authored by Phillip's avatar Phillip
...@@ -6,18 +6,19 @@ Traces a ray to the target. [This is a premium-only mechanic.] ...@@ -6,18 +6,19 @@ Traces a ray to the target. [This is a premium-only mechanic.]
Attributes Attributes
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| Attribute | Aliases | Description | Default Value | | Attribute | Aliases | Description | Default Value |
|---------------------|------------------------|-------------------------------------------------------|------| |----------------------|-----------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------|---------------|
| entityskill | eskill, es | skill used if it hits an entity (?) | | | entityskill | eskill, es | meta-skill to use when the ray hits an entity | |
| locationskill | lskill, ls | skill used if it hits a location(?) | | | locationskill | lskill, ls | meta-skill to use when the ray hits a location | |
| maxdistance | distance, md, d | max distance to trace | 50 | | headshotskill | hskill, hs | meta-skill to use when it's a headshot | |
| raywidth | rw, w | Width of the ray traced| 0.2 | | | maxdistance | distance, md, d | max distance to trace | 50 |
| ignorepassableblocks| ignorepassable, ip | ignores collision of passable blocks (?) | true | | raywidth | rw, w | Width of the ray traced | 0.2 | |
| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER| | ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks (?) | true |
| accuracy | ac, a | spread of the traced ray |1 | | fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER |
| verticalnoise | vn | vertical spread of the ray | 0 | | accuracy | ac, a | spread of the traced ray | 1 |
| horizontalnoise | hn | horizontal spread of the ray | 0 | | verticalnoise | vn | vertical spread of the ray | 0 |
| raytraceConditions | rc, rcon, rconditions | Conditions applied to the raytraced target | NONE | | horizontalnoise | hn | horizontal spread of the ray | 0 |
| raytraceConditions | rc, rcon, rconditions | Conditions applied to the raytraced target | NONE |
Examples Examples
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