| entityskill | eskill, es | meta-skill to use when the ray hits an entity | |
| locationskill | lskill, ls | meta-skill to use when the ray hits a location | |
| headshotskill | hskill, hs | meta-skill to use when it's a headshot | |
| maxdistance | distance, md, d | max distance to trace | 50 |
| raywidth | rw, w | Width of the ray traced | 0.2 | |
| raywidth | rw, w | Width of the ray traced | 0.2 |
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true |
| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER |
| accuracy | ac, a | spread of the traced ray | 1 |
...
...
@@ -21,10 +18,11 @@ Traces a ray to the target. **[PREMIUM ONLY]**
| raytraceConditions | rc, rcon, rconditions | Conditions applied to the raytraced target | NONE |