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randomskill · Changes

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updated type metadata authored Mar 02, 2025 by Lxlp's avatar Lxlp
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skills/mechanics/randomskill.md
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...@@ -5,8 +5,8 @@ Executes a random skill from the list of supplied [skills](/skills/mechanics/ski ...@@ -5,8 +5,8 @@ Executes a random skill from the list of supplied [skills](/skills/mechanics/ski
## Attributes ## Attributes
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| skills | s, m, meta, metas | The list of skills to execute, must be separated by a `,` | | | skills | s, m, meta, metas | The list of skills to execute, must be separated by a `,` |<!--type:Metaskill-->|
| fallbackskill | fbskill, fbs | the metaskill to run if condition checks fail for all skills in the randomskill list | | | fallbackskill | fbskill, fbs | the metaskill to run if condition checks fail for all skills in the randomskill list |<!--type:Metaskill-->|
## Weight ## Weight
You can also make your skills be executed with different chances via the weight system by simply adding a space and a number after the skill names. Skills without a weight will default to weight 1. The higher the number the higher chance that skill has for being picked. You can also make your skills be executed with different chances via the weight system by simply adding a space and a number after the skill names. Skills without a weight will default to weight 1. The higher the number the higher chance that skill has for being picked.
......
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