@@ -36,7 +36,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech
| SideOffset | soffset, so | The value of this attribute gets inherited by StartSideOffset and EndSideOffset if no value is specified for them | 0 |
| StartSideOffset | ssoffset, sso | How far to the side of the mob the projectile starts |sideoffset|
| EndSideOffset | endoffset, esoffset, eso | How far to the side of the target location the projectile will end up |sideoffset|
| startingdirection | startingdir, startdir, sdir | Start direction of the projectile. For now, it only works if inherited by a missile mechanic |@Targeted|
| startingdirection | startingdir, startdir, sdir | Start direction of the projectile. For now, it only works if inherited by a missile mechanic |@Targeted<!--type:Targeter-->|
| HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis | 0 |
| VerticalOffset | vO | Vertical Offset will add a [slope](https://en.wikipedia.org/wiki/Grade_(slope)) to the projectile's starting direction. To give it a specific angle, you can use [this image](https://en.wikipedia.org/wiki/Grade_(slope)#/media/File:Slope_quadrant.svg) as reference: the value you need will be the number shown in red divided by 100 (so if you want 40°, you will need to input 83.9/100 = `0.839`)| 0 |
| Accuracy | ac, a | Determines the accuracy of the projectile | 1 |