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updated informations of the backgroundcolor attribute
authored
Jun 08, 2023
by
Lxlp
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skills/mechanics/projectile.md
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@@ -100,8 +100,8 @@ Bullet types available are:
-
**MYTHICITEM**
-
*projectile{bulletType=MYTHICITEM;material=MyMythicItem;...}*
-
**MOB**
-
*projectile{bulletType=MOB;mob=SkeletonKing;...}*
-
**TRACKING**
-
*projectile{bulletType=TRACKING;bulletmaterial=MyMythicItem;model=CustomModelData;...}*
-
**TEXT**
-
*projectile{bulletType=TEXT;bulletText="...";bulletBillboard=CENTER;bulletscale=1.0,1.0,1.0;backgroundColor=
25
;...}*
-
`backgroundColor`
-
when set to
`25`
, no background is rendered. If the vanilla core shaders are tweak
ed
,
i
t might behave differently
-
**TEXT**
-
*projectile{bulletType=TEXT;bulletText="...";bulletBillboard=CENTER;bulletscale=1.0,1.0,1.0;backgroundColor=
64,0,0,0
;...}*
-
`backgroundColor`
-
this is express
ed i
n argb format
Yes, that's right, you can even shoot projectiles made up of other
Mythic mobs! Mobs shot with the projectile skill cannot be interacted
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