updated informations of the backgroundcolor attribute authored by Lxlp's avatar Lxlp
......@@ -100,8 +100,8 @@ Bullet types available are:
- **MYTHICITEM** - *projectile{bulletType=MYTHICITEM;material=MyMythicItem;...}*
- **MOB** - *projectile{bulletType=MOB;mob=SkeletonKing;...}*
- **TRACKING** - *projectile{bulletType=TRACKING;bulletmaterial=MyMythicItem;model=CustomModelData;...}*
- **TEXT** - *projectile{bulletType=TEXT;bulletText="...";bulletBillboard=CENTER;bulletscale=1.0,1.0,1.0;backgroundColor=25;...}*
- `backgroundColor` - when set to `25`, no background is rendered. If the vanilla core shaders are tweaked, it might behave differently
- **TEXT** - *projectile{bulletType=TEXT;bulletText="...";bulletBillboard=CENTER;bulletscale=1.0,1.0,1.0;backgroundColor=64,0,0,0;...}*
- `backgroundColor` - this is expressed in argb format
Yes, that's right, you can even shoot projectiles made up of other
Mythic mobs! Mobs shot with the projectile skill cannot be interacted
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