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projectile · Changes

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added tickinterpolation attribute authored Jun 21, 2023 by Lxlp's avatar Lxlp
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skills/mechanics/projectile.md
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......@@ -54,6 +54,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech
| fromorigin | fo | Whether the projectile should start from the origin of the mechanic | false |
| requireLineOfSight | rlos, los | Whether the starting point must have line-of-sight to the origin. Values can be `true`, `false`, `PLAYERS_ONLY` | PLAYERS_ONLY |
| drawHitbox | | Draw the hitbox of the projectile, useful for debugging | false |
| tickinterpolation | interpolation, ti | Interpolates the specified amount of additional points between each tick of the projectile. The onTick and onHit skills will be applied there as well. Useful to fill in the gaps with super-fast projectiles and also prevent entities from being "skipped over" | 0 |
### Projectile-Specific Attributes
| Attribute | Aliases | Description | Default |
......
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