@@ -3,9 +3,9 @@ The Projectile skill fires a meta-"projectile" that can be decorated
using particle and sound effects.
It's great for creating complex, aesthetically pleasing skills, such as
shadow bolts, balls of ice, or even meteors.
It has a lot of options(more than any other skill) and can be a bit of a
It has a lot of options(more than any other mechanic) and can be a bit of a
nightmare to jump into without knowing what you're doing.
It will disappear after reached targeted entity or location.
It will disappear after hitting an entity or location that is able to stop the projectile. This behavior can be configured via attributes like `stopatblock`, `stopatentity` and `stopconditions`
It is of importance to note that other mechanics (such as [Missile](/skills/mechanics/missile)) are an "extension" of this mechanic, and can as such use a great deal of this mechanic's attributes. The attributes that those mechanics can use are listen in [Inheritable Attributes](/skills/mechanics/projectile#inheritable-attributes)
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@@ -17,7 +17,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech
| onStartSkill | onStart, oS | Meta-Skill executed when the projectile starts at the projectile's origin location. | |
| onTickSkill | onTick, oT | Meta-Skill executed every [interval] ticks at the projectile's origin location | |
| onHitSkill | onHit, oH | Meta-Skill executed when the projectile hits entities that allow be hit. Targets hit are inherited by the meta-skill. | |
| onHitSkill | onHit, oH | Meta-Skill executed when the projectile hits entities that are allowed be hit. Targets hit are inherited by the meta-skill. | |
| onEndSkill | onEnd, oE | Meta-Skill executed when the projectile ends. | |
| onBounceSkill| onBounce |Meta-Skill executed when the projectile bounces. **Premium Only**.| |
| onHitBlockSkill |onHitBlock, ohb | Meta-Skill executed when the projectile hits a block. | |