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## Mechanic: Polygon
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## Description
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The Polygon meta-mechanic can execute other skills in a polygon-shaped pattern. The exact number of vertices, the scale, the duration and other such elements of the polygon itself can be tweaked via the attributes below.
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The Polygon meta-mechanic can execute other skills in a polygon-shaped pattern. The exact number of vertices, the scale, the duration and other such elements of the polygon itself can be tweaked via the attributes below.
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## Attributes
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## Attributes
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| Attribute | Aliases | Description | Default Value |
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| Attribute | Aliases | Description | Default |
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|----------------|-------------|---------------------------------------------------------|:-------------:|
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| onPointSkill | onPoint, oP | Meta-Skill executed at every vertex | |
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| onPointSkill | onPoint, oP | Meta-Skill executed at every vertex | |
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| onStarSkill | onStar, oS | Meta-Skill executed at the "start of the "star" of the polygon, aka the figure formed inside of the polygon by tweaking the "skip" parameter | |
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| onStarSkill | onStar, oS | Meta-Skill executed at the "start of the "star" of the polygon, aka the figure formed inside of the polygon by tweaking the "skip" parameter | |
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| onEdgeSkill | onEdge, oE | Meta-Skill executed on the segments that connects the vertices| |
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| onEdgeSkill | onEdge, oE | Meta-Skill executed on the segments that connects the vertices| |
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