Updated Formatting authored by Amy's avatar Amy
Mechanic: onJump
==================
\***This Mechanic Requires Paper! It will not work on regular Spigot!**\*
PAPER ONLY MECHANIC
Applies an aura to the target that triggers a skill when they jump
## Description
Applies an aura to the target that triggers a skill when they jump.
Attributes
----------
| Attribute | Aliases | Description | Default Value |
|------------------|---------------|------------------------------------------------------------|---------------|
| onJump | oj | Skill to execute if the target jumps | NONE |
| onJump | oJ | Skill to execute if the target jumps | NONE |
| cancelevent | cE | cancel the event when it is triggered | false |
......@@ -20,7 +18,7 @@ Examples
Simple 1:
Apply an onJump aura to yourself. Whenever you jump it will put level 1 slow falling on you for 1 second.
```yaml
ApplyAura:
Skills:
- onJump{oj=SlowFalling;auraname=Jumpies;d=300;i=1} @self
......@@ -28,11 +26,11 @@ Apply an onJump aura to yourself. Whenever you jump it will put level 1 slow fal
SlowFalling:
Skills:
- potion{t=SLOW_FALLING;d=20;l=0;hasParticles=false} @self
```
Simple 2:
Apply an onJump aura to yourself. Whenever you jump teleport to the closest entity within 40 blocks and kill them.
```yaml
ApplyAura:
Skills:
- onJump{oj=Assassin;auraname=Stabbies;d=300;i=1} @self
......@@ -46,29 +44,35 @@ Apply an onJump aura to yourself. Whenever you jump teleport to the closest enti
- teleport
- delay 1
- damage{a=1000-2000;cause=thorns}
```
Intermediate:
Apply an onJump aura to yourself. Whenever you jump, jump higher into the air, then stop mid air and shoot projectiles at every entities within 30 blocks of you repeatedly.
```yaml
ApplyAura:
Skills:
- onJump{oj=PewPew;auraname=Shooties;d=300;i=1} @self
PewPew:
Skills:
- jump{v=2;delay=2} @self
- delay 10
- velocity{m=SET;x=0;y=0;z=0;repeat=39;repeatInterval=1} @self
- skill{s=ShotEm;repeat=19;repeatInterval=2} @EIR{r=30;limit=10;sort=RANDOM;targetPlayers=false}
ShotEm:
Skills:
- projectile{bulletType=ITEM;material=FIRE_CHARGE;bulletSpin=29;i=1;v=24;mr=100;d=100;hnp=true;oS=Fireball_oS;oT=Fireball_oT;oH=Fireball_oH}
Fireball_oS:
Skills:
- sound{s=entity.skeleton.shoot;v=1;p=1} @origin
Fireball_oT:
Skills:
- particles{particle=flame;a=4;hs=0.2;vs=0.2;y=0;s=0.1} @origin
Fireball_oH:
Skills:
- damage{a=5-15;cause=magic}
```
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