changed layout and information authored by Lxlp's avatar Lxlp
Mechanic: onDamaged
===================
## Description
Applies an aura to the target that triggers a skill when they take
damage. Can use any aura attribute
Attributes
----------
| Attribute | Aliases | Description | Default Value |
|------------------|---------------|------------------------------------------------------------|---------------|
| onHit | oH | Skill to execute if the target is damaged | NONE |
| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
| damageAdd | add, a | An optional static increase to the original hit's damage | 0 |
| damageSub | sub, s | An optional static decrease (or increase if negative) to the original hit's damage | 0 |
| damageMultiplier | multiplier, m | An optional multiplier on the original hit's damage | 1 |
| damageMods | | Allows the aura to apply damage modifiers. Also accepts a list, as shown in the example. Placeholders can be used as the modifier's amount (**Premium only**). | |
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| onHit | ondamagedskill, ondamaged, od, onhitskill, oh | [Metaskill] to execute if the target is damaged | |
| cancelEvent | cE, canceldamage | Whether or not to cancel the event that triggered the aura | false |
| damageSub | sub, s | An optional static decrease (or increase if negative) to the original hit's damage | 0 |
| damageMultiplier | multiplier, m | An optional multiplier on the original hit's damage | 1 |
| damagemodifiers | damagemods, damagemod | Allows the aura to apply damage modifiers. Also accepts a list, as shown in the example. Placeholders can be used as the modifier's amount (**Premium only**). | |
| deflectProjectiles | deflect, reflect | Whether projectiles should be deflected | false |
| deflectconditions | dconditions | If `deflectProjectiles` is enabled, it will have to follow the specified set of conditions to work | |
Examples
--------
Skills:
- onDamaged{
auraName=damageResist;d=200;
onTick=[
- particles{p=flame;amount=10;hS=0.4}
];
damageMods="FIRE 0.5, MAGIC 0.3, CUSTOM <caster.var.customresistance>"} @self ~onInteract
- ...
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## Examples
```yaml
Skills:
- onDamaged{
auraName=damageResist;d=200;
onTick=[
- particles{p=flame;amount=10;hS=0.4}
];
damageMods="FIRE 0.5, MAGIC 0.3, CUSTOM <caster.var.customresistance>"} @self ~onInteract
```
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