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skills/mechanics/onattack.md
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Mechanic: onAttack
## Description
==================
Applies an aura to the target that triggers a skill when they damage
Applies an aura to the target that triggers a skill when they damage
something. Can use any aura attribute
something. Can use any aura attribute
Attributes
----------
| Attribute | Aliases | Description | Default Value |
|------------------|---------------|------------------------------------------------------------|---------------|
| onHit | oH | Skill to execute if the target hits something | NONE |
| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
| damageAdd | add, a | An optional static increase to the original hit's damage | 0 |
| damageMultiplier | multiplier, m | An optional multiplier on the original hit's damage to the original hit's damage | 1 |
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| onattackskill | onattack, oa, onmelee, onhitskill, onhit, oh | [metaskill] to execute if the target hits something | |
| cancelEvent | cE, canceldamage | Whether or not to cancel the event that triggered the aura | false |
| damageAdd | add, a | An optional static increase to the original hit's damage | 0 |
| damageMultiplier | multiplier, m | An optional multiplier to the original hit's damage | 1 |
| modDamageType | damagetype | The type of the damage inflicted | |
Examples
## Examples
--------
```
yaml
Skills
:
-
onAttack{oH=SuperPunch;cE=true;auraname=MyAura}
```
Skills:
## Aliases
-
onAttack{oH=SuperPunch;cE=true;auraname=MyAura}
-
[x] onhit
-
...
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