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Update hit
authored
Dec 24, 2023
by
Lxlp
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skills/mechanics/hit.md
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@@ -6,12 +6,14 @@ This mechanic shares the same options as the [BaseDamage](https://git.mythiccraf
## Attributes
| Attribute | Aliases | Description | Default |
|------------------|---------|-------------------------------------|---------|
| multiplier | m | The percentage of damage to deal | 1 |
| ignoreArmor | ia | Whether or not to ignore armor | false |
| preventknockback | pkb, pk | Whether or not to prevent knockback | false |
| preventimmunity | pi | Whether or not to ignore immunities | false |
| multiplier | m | The percentage of damage to deal | 1 |
> This mechanic inherits every attribute of the [Damage](skills/mechanics/damage) mechanic
>> - The `amout` attribute is ignored
>> - The `triggerSkills` attribute is **defaulted** at `true`
>> - The `damagecause` attribute is **set** at `ENTITY_ATTACK`
>> - The `tags` attribute will always have a `melee` tag.
## Examples
This example will make the mob deal 150% of its configured melee damage to its
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@@ -23,7 +25,6 @@ HitMob:
Skills
:
-
hit{m=1.5;ia=true} @target ~onDamaged
```
[1] 1 = 100%, 0.5 = 50% and so-on
## Aliases
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