added scaleByAttackCooldown attribute authored by Lxlp's avatar Lxlp
......@@ -9,6 +9,7 @@ Inherits every attribute of the [Damage](/skills/mechanics/damage) mechanic.
| multiplier | m | The percentage of damage to deal | 1 |
| forcedDamage | fd, forced | If this attribute is set, the one specified will be the amount of flat damage that will be inflicted, without consideration for attribute modifiers and similar other modifiers |
| triggerSkills | ts | Whether the damage mechanic should also be able to trigger `onAttack` related triggers | true |
| scaleByAttackCooldown | sbac | Whether to scale the damage by the weapon's attack cooldown | false |
> This mechanic inherits every attribute of the [Damage](/skills/mechanics/damage) mechanic
>> - The `amount` attribute is ignored
>> - The `triggerSkills` attribute is **defaulted** at `true`
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