Update delay authored by Lxlp's avatar Lxlp
## Description
Causes the current skilltree to be delayed by X ticks. Causes the current skilltree to be delayed by X ticks.
Delay can also be used as an attribute directly inside of mechanics by adding the `delay=TICKS` [universal attribute](/Skills/Mechanics#universal-attributes). This way, the delay is not applied to the entire skilltree but only to the single mechanic. Delay can also be used as an attribute directly inside of mechanics by adding the `delay=TICKS` [universal attribute](/Skills/Mechanics#universal-attributes). This way, the delay is not applied to the entire skilltree but only to the single mechanic.
Skill-delay and Attribute-delay do not work in the same manner. Skill-delay and Attribute-delay do not work in the same manner.
This mechanic can also be used to accomplish [Intratick Scheduling](/Skills/Intratick-Scheduling) > This mechanic can also be used to accomplish [Intratick Scheduling](/Skills/Intratick-Scheduling)
# Examples ## Examples
```yaml ```yaml
Skills: Skills:
- ignite{ticks=60} - ignite{ticks=60}
... ...
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