|  | Mechanic: Damage |  | ## Description | 
|  | ---------------- |  |  | 
|  |  |  |  | 
|  | Damages the targeted entity. |  | Damages the targeted entity. | 
|  |  |  |  | 
|  | ### Attributes |  | ## Attributes | 
|  | | Attribute | Aliases   | Description                                                          | Default | |  | | Attribute | Aliases   | Description                                                          | Default | | 
|  | |------------------|---------|---------------------------------------------------------------------------------------------------------------------|---------------| |  | |-----------|-----------|----------------------------------------------------------------------|---------| | 
|  | | amount    | a         | The amount of damage to deal                                         | 1       | |  | | amount    | a         | The amount of damage to deal                                         | 1       | | 
|  | | ignoreArmor      | ia      | Whether or not to ignore armor, but will still use enchantment modifiers when calculating total damage         | false         | |  | | ignoreArmor | ia, i   | Whether or not to ignore armor, but will still use enchantment modifiers when calculating total damage                                                                       | false   | | 
|  | | preventknockback | pkb, pk | Whether or not to prevent knockback                             | false   | |  | | preventknockback | pkb, pk | Whether or not to prevent knockback                             | false   | | 
|  | | preventimmunity  | pi      | Whether or not to ignore immunities                             | false   | |  | | preventimmunity  | pi      | Whether or not to ignore immunities                             | false   | | 
|  | | element          | type    | Sets the type of damage to be inflicted                                                                             | false         | |  | | element   | e, damagetype, type | Sets the type of damage to be inflicted                    |         | | 
|  | | damagecause      | cause   | Sets the damage cause for this damage mechanic.<br/> (This option is only available for 1.17+)                      | entity_attack | |  | | damagecause | dc, cause | Sets the damage cause for this damage mechanic.<br/> (This option is only available for 1.17+)                                                                     | entity_attack | | 
|  | | ignoreenchants   | ie      | Whether or not to ignore enchantments when calculating total damage.<br/> (This option is only available for 1.19+) | false         | |  | | ignoreenchantments |ignoreenchants, ie  | Whether or not to ignore enchantments when calculating total damage.<br>(This option is only available for 1.19+) | false         | | 
|  |  |  | | noanger   | na        | Whether or not to generate anger when damaging the entity            | false   | | 
|  |  |  | | ignoreinvulnerability | ignoreinvulnerable, ii | Whether or not to ignore invulnerability    | false   | | 
|  |  |  | | ignoreshield | is     | Whether or not to ignore the shield blocking on the target           | false   | | 
|  |  |  | | damageshelmet| dh     | Whether or not the helmet should be damaged                          | false   | | 
|  |  |  | | ignoreeffects| ieff   | Whether or not effects should be ignored                             | false   | | 
|  |  |  | | ignoreresistance | ir | Whether or not resistance should be ignored                          | false   | | 
|  |  |  |  | 
|  | ### DamageCause |  | ### DamageCause | 
|  | This attribute is only available in newer MM 5.0 builds. |  | This attribute is only available in newer MM 5.0 builds. | 
| ... | @@ -24,11 +29,13 @@ meaning that `<trigger.name>` will not return "Unknown". | ... | @@ -24,11 +29,13 @@ meaning that `<trigger.name>` will not return "Unknown". | 
|  | ### Elements |  | ### Elements | 
|  | As seen above, the damage mechanic offers the ability to set an "element" for the damage, like so: |  | As seen above, the damage mechanic offers the ability to set an "element" for the damage, like so: | 
|  |  |  |  | 
|  |  |  | ```yaml | 
|  | - damage{amount=10;element=FIRE} @target ~onUse |  | - damage{amount=10;element=FIRE} @target ~onUse | 
|  | - damage{amount=10;element=ICE} @target ~onUse |  | - damage{amount=10;element=ICE} @target ~onUse | 
|  |  |  | ``` | 
|  |  |  |  | 
|  | This element can buy named anything, and can be used in a mob's DamageModifiers to alter resistance to the damage type as needed: |  | This element can buy named anything, and can be used in a mob's DamageModifiers to alter resistance to the damage type as needed: | 
|  |  |  | ```yaml | 
|  | DamageModTest: |  | DamageModTest: | 
|  | Type: COW |  | Type: COW | 
|  | DamageModifiers: |  | DamageModifiers: | 
| ... | @@ -37,18 +44,19 @@ This element can buy named anything, and can be used in a mob's DamageModifiers | ... | @@ -37,18 +44,19 @@ This element can buy named anything, and can be used in a mob's DamageModifiers | 
|  | - AIR 1.0 |  | - AIR 1.0 | 
|  | - ICE 0.5 |  | - ICE 0.5 | 
|  | Skills: |  | Skills: | 
|  | - message{m="Damaged by <skill.var.damage-type> for <skill.var.damage-amount>"} @PIR{r=50} \~onDamaged |  | - message{m="Damaged by <skill.var.damage-type> for <skill.var.damage-amount>"} @PIR{r=50} ~onDamaged | 
|  |  |  | ``` | 
|  | These options can also be used in the "onDamaged" aura, using the `damageMods="FIRE 0.5"` attribute. |  | These options can also be used in the "onDamaged" aura, using the `damageMods="FIRE 0.5"` attribute. | 
|  |  |  |  | 
|  | ### Examples |  | ## Examples | 
|  |  |  | ```yaml | 
|  | Skills: |  | Skills: | 
|  | - damage{amount=20;ignoreArmor=true} @target ~onTimer:20 |  | - damage{amount=20;ignoreArmor=true} @target ~onTimer:20 | 
|  |  |  | ``` | 
|  |  |  |  | 
|  | This skill above does 20 damage (10 hearts), ignoring armor, to the |  | This skill above does 20 damage (10 hearts), ignoring armor, to the | 
|  | mob's target every 1 second (20 ticks). |  | mob's target every 1 second (20 ticks). | 
|  |  |  | ```yaml | 
|  | FreezeBlast: |  | FreezeBlast: | 
|  | Skills: |  | Skills: | 
|  | - effect:sound{s=block.fire.extinguish;v=1;p=0.5} @PIR{r=6} |  | - effect:sound{s=block.fire.extinguish;v=1;p=0.5} @PIR{r=6} | 
| ... | @@ -56,7 +64,7 @@ mob's target every 1 second (20 ticks). | ... | @@ -56,7 +64,7 @@ mob's target every 1 second (20 ticks). | 
|  | - effect:particles{p=drip_water;a=10;vs=0.5;hs=0.5;s=0;y=1;repeat=5;repeatInterval=20} @PIR{r=6} |  | - effect:particles{p=drip_water;a=10;vs=0.5;hs=0.5;s=0;y=1;repeat=5;repeatInterval=20} @PIR{r=6} | 
|  | - potion{t=SLOW;d=120;l=6} @PIR{r=6} |  | - potion{t=SLOW;d=120;l=6} @PIR{r=6} | 
|  | - damage{a=120;pkb=true} @PIR{r=6} |  | - damage{a=120;pkb=true} @PIR{r=6} | 
|  |  |  | ``` | 
|  | A more complex use of the **damage** mechanic can give illusions of say |  | A more complex use of the **damage** mechanic can give illusions of say | 
|  | Ice attacks like the example above. Which uses effects to make the |  | Ice attacks like the example above. Which uses effects to make the | 
|  | targets of the mob appear as if they were frozen by using particles (On |  | targets of the mob appear as if they were frozen by using particles (On | 
| ... | @@ -65,10 +73,16 @@ and inflicting Slowness level 7 (which is -105% movement speed.) slowing | ... | @@ -65,10 +73,16 @@ and inflicting Slowness level 7 (which is -105% movement speed.) slowing | 
|  | the mob to a halt. Additionally, the mechanic inflicts 120 damage (60 |  | the mob to a halt. Additionally, the mechanic inflicts 120 damage (60 | 
|  | hearts) to players within 6 blocks. |  | hearts) to players within 6 blocks. | 
|  |  |  |  | 
|  | ### Examples(Requires Premium) |  | ## | 
|  |  |  |  | 
|  |  |  | **Premium Example** | 
|  |  |  | ```yaml | 
|  | Skills: |  | Skills: | 
|  | - damage{amount=<caster.var.somevariable> * 0.5 + 1} @target ~onTimer:20 |  | - damage{amount=<caster.var.somevariable> * 0.5 + 1} @target ~onTimer:20 | 
|  |  |  | ``` | 
|  | This skill above does "<caster.var.somevariable> * 0.5 + 1" damage |  | This skill above does "<caster.var.somevariable> * 0.5 + 1" damage | 
|  | if the varibute: <caster.var.somevariable>'s value is 5,this mechaine will does 3.5 damage |  | if the varibute: <caster.var.somevariable>'s value is 5,this mechaine will does 3.5 damage | 
|  |  |  |  | 
|  |  |  |  | 
|  |  |  | ## Aliases | 
|  |  |  | - [x] d | 
|  |  |  | \ No newline at end of file |