| ignoreArmor | ia, i | Whether or not to ignore armor, but will still use enchantment modifiers when calculating total damage | false |
| preventknockback | pkb, pk | Whether or not to prevent knockback | false |
| preventimmunity | pi | Whether or not to ignore immunities | false |
| element | e, damagetype, type | Sets the type of damage to be inflicted | |
| damagecause | dc, cause | Sets the damage cause for this damage mechanic.<br/> (This option is only available for 1.17+) | entity_attack |
| ignoreenchantments |ignoreenchants, ie | Whether or not to ignore enchantments when calculating total damage.<br>(This option is only available for 1.19+) | false |
| noanger | na | Whether or not to generate anger when damaging the entity | false |
| ignoreinvulnerability | ignoreinvulnerable, ii | Whether or not to ignore invulnerability | false |
| ignoreshield | is | Whether or not to ignore the shield blocking on the target | false |
| damageshelmet| dh | Whether or not the helmet should be damaged | false |
| ignoreeffects| ieff | Whether or not effects should be ignored | false |
| ignoreresistance | ir | Whether or not resistance should be ignored | false |
### DamageCause
This attribute is only available in newer MM 5.0 builds.
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@@ -24,39 +29,42 @@ meaning that `<trigger.name>` will not return "Unknown".
### Elements
As seen above, the damage mechanic offers the ability to set an "element" for the damage, like so:
- damage{amount=10;element=FIRE} @target ~onUse
- damage{amount=10;element=ICE} @target ~onUse
```yaml
-damage{amount=10;element=FIRE} @target ~onUse
-damage{amount=10;element=ICE} @target ~onUse
```
This element can buy named anything, and can be used in a mob's DamageModifiers to alter resistance to the damage type as needed:
DamageModTest:
Type: COW
DamageModifiers:
- LIGHTNING 0.1
- FIRE 2.0
- AIR 1.0
- ICE 0.5
Skills:
- message{m="Damaged by <skill.var.damage-type> for <skill.var.damage-amount>"} @PIR{r=50} \~onDamaged
```yaml
DamageModTest:
Type:COW
DamageModifiers:
-LIGHTNING 0.1
-FIRE 2.0
-AIR 1.0
-ICE 0.5
Skills:
-message{m="Damaged by <skill.var.damage-type> for <skill.var.damage-amount>"} @PIR{r=50} ~onDamaged
```
These options can also be used in the "onDamaged" aura, using the `damageMods="FIRE 0.5"` attribute.