updated layout and informations authored by Lxlp's avatar Lxlp
Mechanic: breakBlockAndGiveItem ## Description
===================================
Breaks the block at a target location and gives item(s). This mechanic will also drop the block (with exception of Bedrock). REQUIRES `forcesync=true`. Breaks the block at a target location and gives item(s). This mechanic will also drop the block (with exception of Bedrock). REQUIRES `forcesync=true`.
Attributes
-------------- ## Attributes
| Attribute | Aliases | Description | Default Value | | Attribute | Aliases | Description | Default |
|-----------|-----------|------------------------------------|---------------| |-----------|-----------|----------------------------------------------------------------------|---------|
| dodrops | drops, d | Whether or not to drop the block/s | true | | dodrops | drops, d | Whether or not to drop the block/s | true |
| doeffect | effect, e | Whether or not to play the break block particles (?) | true | | doeffect | effect, e | Whether or not to play the break block particles (?) | true |
| usetool | tool, t | Whether or not to use the tool in the players hands (?) | true | | usetool | tool, t | Whether or not to use the tool in the players hands (?) | true |
| fakelooting | fl | Plays the pickup-item animation from the origin | false | | doFakeLooting | doFakeLooting, fl | Plays the pickup-item animation from the origin | false |
| items | item, i | An array of item materials, or droptables. | | | items | item, i | An array of item materials, or droptables. | |
Examples ## Examples
--------
Using Crucible Items: Using Crucible Items:
Instead of dropping dirt, it'll instead give diamonds to the player. Instead of dropping dirt, it'll instead give diamonds to the player.
...@@ -35,3 +31,7 @@ dirtToDiamonds: ...@@ -35,3 +31,7 @@ dirtToDiamonds:
Skills: Skills:
- breakBlockAndGiveItem{dodrops=false;items=diamond} - breakBlockAndGiveItem{dodrops=false;items=diamond}
``` ```
## Aliases
- [x] blockBreakAndGiveItem
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